nate.2080@gmail.com
Tools & Capabilities: Unreal Engine 5, Unity, Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Speedtree, Photogrammetry
Career Skills
3D Team Mgmt. +4 yrs
3D Design in VR, AR, Mixed Reality, PC, Mobile, and Immersive Web Development +8 yrs
World Building, Environment Art, and Architectural Visualization +8 yrs
Modeling, Sculpting, Texturing, Lighting, Rendering, Game Engine Environment Art and Optimization +8 yrs
Creating, Providing, Maintaining, & Customizing 3D Pipelines +4 yrs
Integrating new hardware & software tool sets +6 yrs
Work Experience
-Subvrsive (Hogarth 2023), Austin TX: Senior 3D
-May 2020 to October 2024
-3D Design & Team Management: Development in VR, AR, Photogrammetry, Immersive Web, PC and Mobile
- 3D Pipeline: Creating, Maintaining, Optimizing & Customizing
-Art Direction, Concept Artist, 3D Outsource mgmt.
- 3D Animation, Modeling, Texturing, Lighting and Rendering, Storyboarding, 3D Optimization
- Hard surface, organic, stylized, and photorealism
- Subvrsive, Austin TX: Lead 3D Artist
-May 2017 to October 2020
-3D design, Art Direction, Concept Art, modeling, texturing, lighting, renderer.
-Take projects from concept to completion.
-Building Teams, expanding, and guiding artist, designers, and developers as needed on a per project basis.
- Arkane Studios (Microsoft 2024), Austin TX: Full Time Contract Environment Artist
-July, 2016 to January, 2017
Prey, 2017 PS4/Xbox One- Environment Art and Level Architecture
-Cryengine, Maya, Photoshop, Substance, Zbrush
-Perforce Game Engine Pipeline
-Chaotic Moon Studios, Austin TX: Full Time Contract Environment Artist
- February, 2015 to November, 2015
-Worked with art team, developed interactive VR experience.
-Created 3D environment art and PBR texture sets for Unity 3D pipeline.
-Prepared and tested 3D environment for HTC Vive hardware.
-Freelance 3D Artist, Austin TX
- July, 2014 to July, 2016
KB Homes, CCB Designs, Merlion Investments, ....
-Marketing 3D Environment Art and Architectural Rending
-Unreal, Maya, Vectorworks, Samsung Gear VR, Oculus DK2
-Worked with architects, art teams and engineers
Education
- Illinois Institute of Art - Chicago, IL 2007 - 2011
- Bachelor of Fine Arts
- University of Missouri - Columbia, MO 2011 to 2013
- Bachelor of Human Environmental Sciences / Architecture