nate.2080@gmail.com


Tools & Capabilities: Unreal Engine 5, Unity, Autodesk Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Speedtree, Photogrammetry

Career Skills

  • 3D Team Mgmt. +4 yrs

  • 3D Design in VR, AR, Mixed Reality, PC, Mobile, and Immersive Web Development +8 yrs

  • World Building, Environment Art, and Architectural Visualization +8 yrs

  • Modeling, Sculpting, Texturing, Lighting, Rendering, Game Engine Environment Art and Optimization +8 yrs

  • Creating, Providing, Maintaining, & Customizing 3D Pipelines +4 yrs

  • Integrating new hardware & software tool sets +6 yrs

Work Experience

-Subvrsive (Hogarth 2023), Austin TX: Senior 3D

-May 2020 to October 2024

-3D Design & Team Management: Development in VR, AR, Photogrammetry, Immersive Web, PC and Mobile
- 3D Pipeline: Creating, Maintaining, Optimizing & Customizing
-Art Direction, Concept Artist, 3D Outsource mgmt.
- 3D Animation, Modeling, Texturing, Lighting and Rendering, Storyboarding, 3D Optimization
- Hard surface, organic, stylized, and photorealism

- Subvrsive, Austin TX: Lead 3D Artist

-May 2017 to October 2020

-3D design, Art Direction, Concept Art, modeling, texturing, lighting, renderer.
-Take projects from concept to completion.
-Building Teams, expanding, and guiding artist, designers, and developers as needed on a per project basis.

- Arkane Studios (Microsoft 2024), Austin TX: Full Time Contract Environment Artist

-July, 2016 to January, 2017

Prey, 2017 PS4/Xbox One- Environment Art and Level Architecture
-Cryengine, Maya, Photoshop, Substance, Zbrush
-Perforce Game Engine Pipeline

-Chaotic Moon Studios, Austin TX: Full Time Contract Environment Artist

- February, 2015 to November, 2015

-Worked with art team, developed interactive VR experience.
-Created 3D environment art and PBR texture sets for Unity 3D pipeline. 
-Prepared and tested 3D environment for HTC Vive hardware.

-Freelance 3D Artist, Austin TX

- July, 2014 to July, 2016

KB Homes, CCB Designs, Merlion Investments, ....

-Marketing 3D Environment Art and Architectural Rending
-Unreal, Maya, Vectorworks, Samsung Gear VR, Oculus DK2
-Worked with architects, art teams and engineers

Education

- Illinois Institute of Art - Chicago, IL 2007 - 2011

- Bachelor of Fine Arts

- University of Missouri - Columbia, MO 2011 to 2013

- Bachelor of Human Environmental Sciences / Architecture


 

nate.2080@gmail.com